[WIP] Nobleval (UDK) – 2013

 

This is a solo map using a thief infiltration gameplay I developed with Unreal Kismet.

 

The theme is medieval architecture. It was made in two weeks on my spare time.

 

Below are two documents with more screenshots (french, pdf), talking about the intentions:

Architectural consistency
Mission brief

 

(Overview de la Map sans calcul de lightning)

Plan général de la première version

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