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This was my graduation project at ISART Digital. We were a team of 4 Game Designers, 3 Graphists and one Sound Designer.
Die to Stay Alive is a solo Platform-Puzzle game. You play monkeys that resolve enigmas by sacrifying themselves into traps.
My job:
– Game Design (3Cs, System, Content, Accessibility) and Documentation
– Project Management
– Almost all the development, and assets integration
– Level Design, building with Maya
– Playtests and writing of a dev blog